Brainstorming
<h2>Warming Up</h2>
<p>Start the session by worming up focusing on a problem which is not related to the problem at hand. In order to encourage people to surpass inhibitions, a possible exercise is "The Silly Cow": come up with a <a class="wikilink" href="/business_model/">business model</a> that includes a cow. They produce milk, eat grass, and make mooing sounds. </p>
<p>The idea is for people to see they are able to come up with innovative ideas even if in a context radically different from what they do on a daily basis. Moreover, if there are more senior (or power dynamics) in the team, it can help having them onboard showing there is nothing to be embarrassed about. </p>
<h2>Brainstorming Rules</h2>
<ul>
<li>Stay focused<ul>
<li>Define the problem early on. Never let the discussion wander too far from the true purpose of the brainstorming session</li>
</ul>
</li>
<li>Enforce rules (Facilitators should enforce them)<ul>
<li>"Defer judgement": There will be a time to prioritize ideas</li>
<li>"One conversation at a time": Avoid split focus in the group</li>
<li>"Go for quantity": Don't censor yourself based on preconceptions</li>
<li>"Be visual": Sometimes a drawing or schematic and be more useful than words</li>
<li>"Encourage wild ideas": </li>
</ul>
</li>
<li>Think Visually<ul>
<li>Sketch ideas in a way everyone can see</li>
<li>Using PostIt notes helps to move ideas around and see how they connect</li>
</ul>
</li>
<li>Prepare<ul>
<li>Prepare the participants with an immersion experience related to the problem at hand. Either by talking to customers, doing a field trip, etc.</li>
</ul>
</li>
</ul>
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