Using the reward equation in education
<p>I recall seeing a project in which through gamification, students with attention problems could stay focused for longer. If you are solving maths problems, for example, and once in a while you collect a coin (à-la Mario Bros.) that periodic influx of dopamine can get you hooked into solving math problems. </p>
<p>Therefore, I wonder whether the <a class="wikilink" href="/reward_equation/">reward equation</a>, which is structurally similar to what <a class="wikilink" href="/spaced_repetition/">spaced repetition</a> proposes, can be used directly in education. </p>
<p>What are the goals of education? Habit forming? Transmission of standard knowledge? </p>
<p>Moreover, social networks should have a massive understanding of this problem (see: <a class="wikilink" href="/social_networks_exploit_the_reward_equation/">social networks exploit the reward equation</a>). Couldn't that information be extrapolated to other areas? (Extrapolated or directly applied).</p>
<p>Tags: <a href="/tags/education">#education</a> <a href="/tags/education-tools">#education-tools</a></p>
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